Feat/Feature Effects
Different values: 672
=====================================
object {Feat/Feature Effects}
    _id : string {Feat/Feature Effects._id} (all different values)
    img : string {Feat/Feature Effects.img} (536 different values)
    name : string {Feat/Feature Effects.name} (all different values)
    system : object {Feat/Feature Effects.system}
        description : object {Feat/Feature Effects.system.description}
            value : string {Feat/Feature Effects.system.description.value} (667 different values)
        duration : object {Feat/Feature Effects.system.duration}
            [expiry] : string {Feat/Feature Effects.system.duration.expiry} (3 different values)
                turn-start (x390)
                turn-end (x81)
                round-end (x1)
            sustained : boolean {Feat/Feature Effects.system.duration.sustained} (2 different values)
                False (x665)
                True (x7)
            unit : string {Feat/Feature Effects.system.duration.unit} (6 different values)
                minutes (x131)
                rounds (x257)
                unlimited (x174)
                hours (x7)
                days (x25)
                encounter (x78)
            value : integer {Feat/Feature Effects.system.duration.value} (9 different values)
                1 (x353)
                -1 (x252)
                10 (x20)
                7 (x2)
                0 (x29)
                5 (x5)
                3 (x6)
                30 (x2)
                2 (x3)
        level : object {Feat/Feature Effects.system.level}
            value : integer {Feat/Feature Effects.system.level.value} (18 different values)
                1 (x411)
                16 (x22)
                4 (x30)
                8 (x19)
                14 (x21)
                7 (x5)
                9 (x17)
                2 (x21)
                13 (x3)
                12 (x18)
                0 (x24)
                6 (x25)
                10 (x16)
                17 (x8)
                18 (x11)
                5 (x14)
                11 (x5)
                20 (x2)
        publication : object {Feat/Feature Effects.system.publication}
            license : string {Feat/Feature Effects.system.publication.license} (2 different values)
                ORC (x389)
                OGL (x283)
            remaster : boolean {Feat/Feature Effects.system.publication.remaster} (2 different values)
                True (x431)
                False (x241)
            title : string {Feat/Feature Effects.system.publication.title} (58 different values)
        rules : ###FoundryRulesObject###
        start : object {Feat/Feature Effects.system.start}
            [initiative] : mixed
            value : integer {Feat/Feature Effects.system.start.value} (2 different values)
                0 (x666)
                3648 (x6)
        tokenIcon : object {Feat/Feature Effects.system.tokenIcon}
            show : boolean {Feat/Feature Effects.system.tokenIcon.show} (2 different values)
                True (x668)
                False (x4)
        traits : object {Feat/Feature Effects.system.traits}
            value : array<string> {Feat/Feature Effects.system.traits.value}
                Length: min=0 max=1
                Value type: string {Feat/Feature Effects.system.traits.value.[]} (same value: gunslinger)
            [rarity] : string {Feat/Feature Effects.system.traits.rarity} (same value: common)
        [badge] : object {Feat/Feature Effects.system.badge}
            [evaluate] : boolean {Feat/Feature Effects.system.badge.evaluate} (same value: True)
            [labels] : array<string> {Feat/Feature Effects.system.badge.labels}
                Length: min=3 max=12
                Value type: string {Feat/Feature Effects.system.badge.labels.[]} (26 different values)
            [loop] : boolean {Feat/Feature Effects.system.badge.loop} (same value: False)
            [reevaluate] : string {Feat/Feature Effects.system.badge.reevaluate} (same value: turn-end)
            type : string {Feat/Feature Effects.system.badge.type} (2 different values)
                formula (x7)
                counter (x21)
            value : mixed
                string {Feat/Feature Effects.system.badge.value} (6 different values)
                    1d4 (x2)
                    (@item.level)d8 (x1)
                    1d20 (x1)
                    (1+floor(@item.level/4))d4 (x1)
                    1d12 (x1)
                    1d8 (x1)
                integer {Feat/Feature Effects.system.badge.value} (3 different values)
                    1 (x19)
                    5 (x1)
                    4 (x1)
            [max] : integer {Feat/Feature Effects.system.badge.max} (2 different values)
                3 (x1)
                4 (x1)
            [min] : integer {Feat/Feature Effects.system.badge.min} (2 different values)
                5 (x1)
                0 (x1)
    type : string {Feat/Feature Effects.type} (same value: effect)